Godot GPU Tilemap addon
A downloadable addon
This is a shader based tilemap alternative, maps are stored as image textures, compatible with Godot 3.1+.
Performance depends on the amount of pixels on the screen, so the camera's zoom level doesn't affect performance. This should be faster than the built in tilemap node even on older gpu(depends on the resolution) and it's even faster if the scaling mode is set to viewport if the game has a small internal resolution.
The main limitation is that you can only use one texture for your tileset, but you can still use multiple tilemap nodes.
-Brushes (made when you select tiles in the tileset or from the selection in the map)
-Autotiling for 47 tiles (with automatic setup for some specific tileset layouts including simpler layouts with less tiles)
-Custom node instance generation with optimizations for square shapes (optionally scales the object so it covers multiple tiles when possible)
It also supports importing maps from tiled stored as json with the tile data stored as csv.
For information on how to use the addon and its features visit https://github.com/MightyPrinny/godot-gputilemap/wiki
Click download now to get access to the following files:
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